Sketch a' Scan

This design aimed to utilize AR technology to create a simple and efficient way for artists to scan
their physical sketches and experiment with their creations digitally.

Concepts

I often utilize digital applications when testing colors and ideas before I start on my physical art pieces. Even when I create digital art, I still begin with a sketchpad and a pencil to get my ideas started. This transition, however, from a physical sketch to a digital sketch, is a pain point in my own experience. I wanted to see if fellow artists also experienced these same issues.

User Research

User Description and Questions

I went through the process of interviewing Art Students, Art Professionals, and Art Hobbyists. I asked them several questions about their own design process to identify if they had similar experiences. The questions went as follows:

  • What is your typical painting/artistic process? How much time do you spend planning before beginning to paint/draw?
  • What is your usual process to determine your color pallets?
  • Do you ever use technology to aid in your painting/drawing process?

Research Summary

In general, users were intrigued by this idea. Some users had a process similar to the app, however, in a disjointed way. Users described taking pictures of their art sketches and uploading them to a digital drawing app to test colors. Many also expressed trying to expedite the planning process or not spending much time in this phase when working on art. Individuals also mentioned that mockups often used a lot of expensive materials and this app could minimize the waste of art supplies.

User Testing

Scenario

Scan a Sketch is an AR app designed for use on an iPad. The premise of the app is to scan physical sketches and transform them into coloring pages so that users can test color pallets.

Task List

  1. Go through tutorial screen
  2. Change line width
  3. Change line variation
  4. Change colors of lines
  5. Use the orange Swatch
  6. Confirm your art piece
  7. Select the paint bucket tool
  8. Change color from black to a red color using the color wheel
  9. Fill in the sun
  10. Go to the image gallery
  11. Select the image of the sun set
  12. Select the Eyedropper tool
  13. Use the Eyedropper tool to select a dark brown color
  14. Choose the paint brush tool
  15. Color in the side of the larger mountain

Results

Listening to the users

During User Testing several issues with the application came up. These were my takeaway form the testing and the design improvements subsequently completed. 

Takeaways

Selected tool on bar is hard to see. Causes users to be confused if they have a tool selected

Improvements

Increase the contrast of the active button type. Currently, a light taupe, might change to pink color.

Users wanted to tap to change the color on the wheel instead of drag. 
In real application I would include the functionality to change the color using drag or tap. Limited by prototyping
software currently.

Issues closing popup windows on the color wheels. 

Most users tapped outside of the box to close the color picker. Adjust setting on prototype to reflect this.

Squiggles on the mountain showing up the way they did was confusing

Be more specific in user testing when prompting the area on the mountain to be colored.